Detective Club - Creative Live Games
One robbery, several suspects, and plenty of clues! Form alibis, prove your innocence, and catch the thief in an investigative game for ages 6 and up.
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There has been a theft at school and the Detective Club has a mystery to solve! But there is a small problem: everyone is a suspect, including you.
Gather clues, observe the other players, and form alibis to prove your innocence. At the same time, try to get rid of the cards that could link you to the stolen object. When you have an alibi, you can accuse another player or peek at one card from each opponent.
Can you catch the thief before the clues run out? A card game for children aged 6 and up, with games lasting about 15 minutes and a showdown between suspects and detectives.
This game contains:
- 2 decks of 60 cards each
- 1 Score sheet
- 1 Pencil with eraser
- 1 Instruction sheet
Ages: 6+
Duration: 15 min
Players: 2+2
How to Play:
1. Flip the top card of the Stolen Object Cards pile and place it face-up on the table. This card represents the crime to be solved. The stolen object corresponds to 3 clues in the clue card pile. Anyone holding 2 of these incriminating clues can be accused.
2. The youngest player starts by rolling the die to determine the action to be taken. After the action, it passes to the player on the left who repeats the process.
3. Throughout the game, everyone must:
- Identify suspects by detecting players with clue cards of the stolen object.
- Note down suspects on the notepad so they don't forget.
- Form alibis by grouping 3 clue cards (of the same color) of objects that were not stolen in their hand.
- Get rid of the stolen object's clue cards in their hand.
4. When you form an ALIBI:
Shout ALIBI so everyone can hear and choose to:
- Accuse another player;
- Or look at 1 card from each of the opponents;
5. Someone accuses another player:
Only players with Alibis can accuse another player.
- To do so, the accusing player must return 1 Alibi to the Clue card pile and shuffle it.
- The accused player reveals their hand.
If the accused player has two or more Clue cards of the stolen object:
- They are the Thief! They have been caught and lose the game.
- The detective who accused them wins the game.
If the accused player has 1 or no clues of the stolen object:
- The accusation is wrong! The accused player swaps 1 card of their choice with the player who accused them.
6. After the accusation is made, it passes to the player on the left who rolls the die and repeats the procedure. If a player runs out of cards in their hand, they draw 3 new ones from the Clue card pile.
The game ends when:
- The clue card pile runs out of cards: the thief wins!
- The thief is caught: the detective wins!
Language(s): PT, ES, and EN
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